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Thank you everyone that has joined in the past week, and those that continue to play on Gingy. Our player numbers have finally began to pick up again after almost 6 months of slowness. I am certain that the summer holidays have something to do with it, but regardless thank you guys for choosing to play on Gingy!
I know that there has been some uneasiness about the performance issues recently. This is due to how unoptimized and buggy 1.14 was when it was first released. Chunk loading and unloading causes TPS to drop, and there is a lot of problems with entity lag. This forced us to do things like reduce view distance, reduce entity counts, increase RTP cooldown, and even disable some mob farms.
1.14.4 was released today, and we are only waiting for a couple plugins to update before we can switch. This is the last planned minor update for 1.14, so hopefully the performance issues that have been plaguing us will be fixed. If all goes well, we can try...
June was probably one of the biggest months for Gingy in terms of development:
Switched from Essentials to CMI bringing in a ton of new features and enhancements
Upgraded from 1.13 to 1.14
Added in donation perks for donors
Added in a time vote and weather vote system
Participated in an upcoming in-game minecon, cubecon 2019
Added in a brand new spawn
We are not done though, and we have a ton of new things planned, some of which will be described down below!
Major McMMO Update (Version 2.2)
A major update to McMMO is nearing completion. The lead developer nossr50 has been working full-time for the past 5 months on this update. It will feature either partial or complete rewrites to repair, salvage, excavation, fishing, and alchemy skills.
Custom Loot and Return of Bosses and Leveled Mobs
One of the biggest planned additions is going to be the return of bosses and leveled mobs. Bosses and mobs will drops things like...
With CMI now installed we now have a bunch of new additions to the server!
Spawners now have 30% chance to be dropped from explosions. (TNT). So you can now find spawners in the wild and bring them back to your base! To prevent spawner farms from becoming too OP and laggy, I have put in a proximity limit to placing spawners. Spawners cannot be placed within 6 blocks of another spawner.
Totems can be consumed now. Which will give their effects for a duration of 2 minutes. Totems can still be held in your off hand like in vanilla minecraft.
You can now create elevator signs that teleport you up and down. To create one, place a sign a type [Elevator] on the first line. (Not case sensitive) Place another sign with [Elevator] on the first line above or below it. Right click the sign and whoosh... you will be teleported.
You may notice a bit of a difference with you playtime. Most likely you playtime will be higher than before. This is because you...